.Discharge the Phantoms If you opt for to launch the Phantoms, you are actually home siding along with Anasko and also his program to wage war on the Settled Solutions. You right now must reach the Epitome of the Scaled Manor, which requires you to look at many levels of Phantoms and also Zealots, who have actually penetrated the facility. This is actually no simple duty, as the path to come to the Peak is lengthy and will definitely take you around 5 to 10 minutes. There are additionally many routes to the top amounts enclosed due to the blue radiant power substance, creating the experience a lot more tough. Eventually, after you reach the Epitome, you can easily find Anasko status facing a large energy unit. Right here, Anasko informs you that your task is total, yet you will not live to observe the end of the plan. Practically, Anasko is actually telling you you must die. When he mentions this, you can easily either attack him or provide and die. If you select to provide, the game reactivates coming from when you went into the room. You are actually certainly not permitted to submit, implying you may merely strike. Through dealing with Anasko, you right now must repeatedly diminish his health, as he can't die as yet, as well as turned off his device. Shutting down the maker demands you to fire and also ruin 4 Modulators that can merely level one at a time through activating specific switches around the area. When you switch on a brand-new switch, seek where the Modulator levels up as well as fire it as promptly as achievable. The Modulators are actually ordinarily right near the change, however the final one is beyond the space where the change is located. When all the Modulators are ruined, you can leave behind the Scaled Citadel.